Gameplay thoughts/what is known?

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Gameplay thoughts/what is known?

Post  Calintus Alvazor on Thu Jun 11, 2009 7:38 am

aight folks, so here is my random and probably stupid question. how will the game play be? i read some where they will not have instances cause, well, how many times can you kill the king of the crab people or blow up the death star? so will you get gear from questing only? and how do y'all think PvP will work? what i think they will do is make it some what like KOTOR, you get gear off NPC's you kill, higher level monsters give will give you gear, and i'm hoping they will make a lot of the best gear PvP only. Just curious what you all think or have heard.
-Calintus
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Re: Gameplay thoughts/what is known?

Post  Arashi Storm on Thu Jun 11, 2009 8:17 am

Instances are confirmed to be in the game.

You will get gear and such from loot, but there is also some sort of crafting system. We will have to wait for more details. Also it kinda seems like you get higher level gear as you level up and I feel like its not just from loot. If you look at the classes on the holonet you will see the different stages of armor.

From everything I have seen and read its hard to say how PvP will work. They have said they are looking at WoW's set up with PvP and PvE servers. They have also said that they want you to be able to fight a sith if your a jedi and run in to a sith. Too early to tell.
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Re: Gameplay thoughts/what is known?

Post  Calintus Alvazor on Thu Jun 11, 2009 8:20 am

in the new expansion of WoW, added gear that gets better as you level. so you think it may be like that? but it gradually changes as well as getting better?
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Re: Gameplay thoughts/what is known?

Post  Guest on Thu Jun 11, 2009 8:26 am

Calintus Alvazor wrote:aight folks, so here is my random and probably stupid question. how will the game play be? i read some where they will not have instances cause, well, how many times can you kill the king of the crab people or blow up the death star? so will you get gear from questing only? and how do y'all think PvP will work? what i think they will do is make it some what like KOTOR, you get gear off NPC's you kill, higher level monsters give will give you gear, and i'm hoping they will make a lot of the best gear PvP only. Just curious what you all think or have heard.
-Calintus

I can't speak yet for the game since I, and I doubt anyone else, truthfully knows yet. So I'll answer with what I hope things turn out. I do want instances. I enjoyed it very much and it was very fun to instance as a lower level on Wow. As you went up in level though the instances did too, but unfortunately the players skill didn't. It was very hard to find people to play with who actually could go through an instance without wiping. Instances also, later, became too hard if you hadn't already done it once. The learning curve was nonexistent. It went a lot like joining a group, doing something you didn't know you weren't suppose to do in this particular instance, called a newb, and getting kicked. So I hope instances are included, but fixing those particular problems. Maybe a easy, medium, hard difficulty level setting before you start where more experienced is earned on the harder difficulties. I don't know. I hope they fix it instead of trying to do something "like" instancing and it ends up sucking. I like getting gear from questing and instances.

I really don't like PvP. Maybe I haven't had the right experience with it, but from what I remember it was a lot of people showing off how big their e-penises are. I really don't care if you have the perfect macro button layout with the awesome gaming keyboard you spent way too much on. Their always ends up being like this perfect class or style that wins hands down and is unbeatable or a perfect "build" or twinking (which I think is a term for a feminine homosexual man, how it became a gaming term I'll never know). Look, MMOs are way too complex to offer any kind of satisfying player on player fighting. The one thing a console will always have over the PC is that the controllers, system, etc are all standard. Nobody can have a better system or controller (without modding it of course) which keeps everyone on the same playing field and offers a more fair game. If swtor had NO PvP support I would be thrilled. If they offer it on the side with no strings attached then fine. If you make me have to engage in it though just to get some gear so that I can advance in the game then screw that. I'm all about the PvE. Trust me, I already know whose penis is bigger. (;

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Re: Gameplay thoughts/what is known?

Post  Calintus Alvazor on Thu Jun 11, 2009 8:47 am

i have been playing wow from about day one. did the good old PvP grind and loved it. back in wow classic though, you had to earn gear. the game was set up where raids were hard, and getting 40 people back then to get boss kills was rough. so you had to be good to get gear, either from raiding or by getting it through PvP and i remember hearing in an interview from the devolpers of TOR that they will only have a few instances, because there quote "How many times can a person blow up the death star?" which i some waht agree with, but i do not think that will open enough options to get gear.
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Re: Gameplay thoughts/what is known?

Post  Reicho Seitoshi on Thu Jun 11, 2009 9:07 am

Calintus Alvazor wrote:i have been playing wow from about day one. did the good old PvP grind and loved it. back in wow classic though, you had to earn gear. the game was set up where raids were hard, and getting 40 people back then to get boss kills was rough. so you had to be good to get gear, either from raiding or by getting it through PvP and i remember hearing in an interview from the devolpers of TOR that they will only have a few instances, because there quote "How many times can a person blow up the death star?" which i some waht agree with, but i do not think that will open enough options to get gear.

I agree with you, but I also think that there will be plenty of options for getting gear because there are so many different worlds that will give lots of options to get gear and there will also be quests on those worlds that will also give people gear. I just hope that there is a type of tree skill system that will help you prioritize a certain part of that class, such as for a jedi there could be a tree for guardian, sentinel, and counselor.
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Re: Gameplay thoughts/what is known?

Post  Toranilor on Thu Jun 11, 2009 11:36 am

Reicho Seitoshi wrote:

I agree with you, but I also think that there will be plenty of options for getting gear because there are so many different worlds that will give lots of options to get gear and there will also be quests on those worlds that will also give people gear. I just hope that there is a type of tree skill system that will help you prioritize a certain part of that class, such as for a jedi there could be a tree for guardian, sentinel, and counselor.

Yes, I would LOVE to see a skill tree to specialise. I want my guardian to be super light-sabery action! As such, I have high hopes for the combat system, which I hope will be more than the stock-standard "mash skills in correct order to win". Directional and reaction based combat would be cool.
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Re: Gameplay thoughts/what is known?

Post  Arashi Storm on Thu Jun 11, 2009 6:55 pm

I personally have only played SWG. I have talked and heard about other games like WoW. I am a huge fan of the player economy set up in SWG because it was realistic to SW's. I would like to see this game set up where a crafter has the ability to make a blaster rifle just as good as a rifle that you could get from doing a raid or instance. That way if you prefer raiding for items its there, but if you like using the players to buy stuff its also an option. One bad thing about raiding for gear is everyone ends up with the same looking gear. I really hate that. The coolest option I think is having the gear you get from raiding be special upgrades to gear you buy. Kinda like in KOTOR where you could get loot to upgrade armor and weapons. I also think requiring 40 people to complete a raid is ridiculous, but with what Bioware has said we shouldn't see that.

I have had some good and bad experiences with PvP. The thing I usually hate worst about PvP is when people use hacks. Some of my best experiences with PvP was having wars between guilds. Attacking other guilds cities and defending our own cities bases was extremely awesome. I also like the ability to go overt(PvP mode) with a button. If you didn't want to PvP you weren't forced to. Although I would be fine with the WoW system if you run into someone from the other side you would either have to fight or run. That is a little more realistic.
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Re: Gameplay thoughts/what is known?

Post  Reicho Seitoshi on Fri Jun 12, 2009 11:25 am

I would really like to a PvP server that is FFA so that if some guild strays from the light side or the dark side then you still have the ability to have a guild war against them. And again I would love to be able to create guild halls anywhere, such as on a hugh asteroid hidden in an asteroid belt.
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Re: Gameplay thoughts/what is known?

Post  Toranilor on Fri Jun 12, 2009 11:26 am

Reicho Seitoshi wrote:I would really like to a PvP server that is FFA so that if some guild strays from the light side or the dark side then you still have the ability to have a guild war against them. And again I would love to be able to create guild halls anywhere, such as on a hugh asteroid hidden in an asteroid belt.

Asteroid Guild-Hall is a win

+5 architect points.
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Re: Gameplay thoughts/what is known?

Post  Reicho Seitoshi on Fri Jun 12, 2009 11:34 am

Hazaah! for architectural points!
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Re: Gameplay thoughts/what is known?

Post  Mictian on Fri Jun 12, 2009 8:35 pm

Hmm, since there's the tropper class and all, does anyone have this feeling that there would be a first person shooter aspect of the game? I mean, even if you can't see your jedi jumping around like the awesome character he is, wouldn't it be cool if you could follow the movements of your jedi as he moves?

Like, have your view turn as you do a backflip, lol! XD
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Re: Gameplay thoughts/what is known?

Post  Reicho Seitoshi on Fri Jun 12, 2009 9:02 pm

I think the shooting system will be along the lines of the hunter class of WoW.
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Re: Gameplay thoughts/what is known?

Post  Carlen Darko on Sat Jun 13, 2009 10:49 pm

Reicho Seitoshi wrote:I think the shooting system will be along the lines of the hunter class of WoW.

I concur with Reicho here. All information shown would suggest a 3rd person angle. However, they possibly could incorporate an option for 1st...an option I would not take.


Last edited by Carlen Darko on Sun Jun 14, 2009 2:33 am; edited 1 time in total
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Re: Gameplay thoughts/what is known?

Post  Reicho Seitoshi on Sun Jun 14, 2009 2:31 am

Well also in the videos it showed different types of shots like they have in KOTOR just like in WoW the Hunter has many different types of arrow attacks.
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Re: Gameplay thoughts/what is known?

Post  Carlen Darko on Sun Jun 14, 2009 2:34 am

Reicho Seitoshi wrote:Well also in the videos it showed different types of shots like they have in KOTOR just like in WoW the Hunter has many different types of arrow attacks.

That would encase basic MMO structure. As said, why fix what isn't broken.
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Re: Gameplay thoughts/what is known?

Post  Toranilor on Sun Jun 14, 2009 4:44 am

Carlen Darko wrote:

That would encase basic MMO structure. As said, why fix what isn't broken.

Because it gets boring. I hope the brain-boxes at Bioware can make some awesometastic improvements. I wouldnt mind seeing different blaster attacks, but hopefully some new way to use them/aquire them. Maybe a combat sytem reliant on pre-requisites, or combo attacks, or maybe based on the level of awareness of the enemy.
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Re: Gameplay thoughts/what is known?

Post  Carlen Darko on Sun Jun 14, 2009 8:13 am

Toranilor wrote:
Because it gets boring. I hope the brain-boxes at Bioware can make some awesometastic improvements. I wouldnt mind seeing different blaster attacks, but hopefully some new way to use them/aquire them. Maybe a combat sytem reliant on pre-requisites, or combo attacks, or maybe based on the level of awareness of the enemy.

What I meant is why fix the structure of attacks (multiple types of blaster fire, lightsaber styles, etc) not how to get them. You are quite correct that it would be awesome if there was more to it than simply leveling up and selecting a new power. I would love to see some sort of new method to getting new abilities.
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Re: Gameplay thoughts/what is known?

Post  Toranilor on Sun Jun 14, 2009 10:01 am

Carlen Darko wrote:
Toranilor wrote:
Because it gets boring. I hope the brain-boxes at Bioware can make some awesometastic improvements. I wouldnt mind seeing different blaster attacks, but hopefully some new way to use them/aquire them. Maybe a combat sytem reliant on pre-requisites, or combo attacks, or maybe based on the level of awareness of the enemy.

What I meant is why fix the structure of attacks (multiple types of blaster fire, lightsaber styles, etc) not how to get them. You are quite correct that it would be awesome if there was more to it than simply leveling up and selecting a new power. I would love to see some sort of new method to getting new abilities.

I was hoping to see some sort of intuitive skill use system. Like directional based skills, but better. The effectiveness of skills could depend on direction, how aware or alert your enemy is, and previous attacks you have used. Could add a whole new level of skill to the combat system.
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Re: Gameplay thoughts/what is known?

Post  Carlen Darko on Sun Jun 14, 2009 10:30 am

That would definitely make the game differ from it's MMO counterparts.
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