Developer Blog: Creating the Smuggler

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Developer Blog: Creating the Smuggler

Post  Delyn on Sat Aug 08, 2009 5:56 am

Try this hypothetical scenario… you’re relaxing at the local cantina when three trigger-happy Rodian mercenaries pick a fight with the most attractive Jedi Knight you’ve ever seen. After the smoke clears, the Rodians are carried outside and the Jedi apologizes to everyone for making a scene. Do you:

1. Crack a joke to relieve the tension;
2. Demand the Jedi buy you a drink to replace the one that got spilled during the fight;
3. Smoothly invite your new friend back to a private booth to get better acquainted.
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The answer, of course, is (d) All of the above. What’s that, you say? “All of the above” wasn’t among your options? Consider that your first taste of the Smuggler lifestyle. It’s time to make your own options and never limit yourself to just one. Strict adherence to rules and regulations is something other people do. Smugglers make things up as they go.

Now wait a minute, I can hear you say. Nobody successfully flirts with Jedi Knights. There’s no point even trying. The Jedi Code forbids romance, they wield the most lethal conversation stoppers in the galaxy… and they’re kind of stuck-up. A Jedi would never accept an invitation from a scruffy-looking free trader, right? Wrong! Smugglers have remarkable track records for romancing people way out of their leagues. Just ask them.

Of all the stories in our game, the Smuggler ones are specifically written with an emphasis on humor and romance. If you’re playing this class, you get to say the funniest things (usually at the least appropriate times), and are always on the lookout for people who find charming rogues irresistible. You’ll be flirting with or laughing at the most exciting personalities in the galaxy: crime lords, gamblers, Bounty Hunters, senators, nobles, spies, Jedi and even Sith.

It’s not all witty one-liners and romantic conquests, either. Smugglers lead lives of high adventure, taking on jobs no one else is crazy enough to do and answering to no authority but their own. They also don’t have to risk their necks for free. Unlike pious Jedi or duty-bound Troopers, Smugglers are never out of line demanding a fee for their services. The Republic needs rogues to hit Imperial convoys? Sounds like fun, if there’s profit in it. The Hutts want illegal technology slipped past military blockades? No problem, as long as they pay in advance.


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Are there Smugglers working for the Empire? Not really. In the Empire, the pay’s lousy, the hours stink and the clients are creeps. The Empire is all about controlling people. If Smugglers wanted to be told what to do, they’d get real jobs.

Not all of these spirited adventurers are mercenaries, of course. Some have hearts of gold and don’t worry about retiring to their own private moon. These heroes of the hyperlanes use their special talents to help the poor and downtrodden. It may not pay as well, but “honest” Smugglers make lots of friends. And when gangsters with informative names like Rogun the Butcher try to kill you, it’s nice having a few people you can rely on.

The most successful Smugglers surround themselves with trusty companions who are handy with a blaster when deals go sour. Han Solo had Chewbacca as backup, and Smugglers in our game will have their pick of several memorable sidekicks.

That’s not to say you can’t handle yourself. Smugglers are notorious for outwitting and outmaneuvering more powerful opponents. In a galaxy full of Lightsaber-wielding demigods who can lift starfighters with the power of their minds, most people underestimate “ordinary” folks armed only with blasters. That’s a big mistake. Smugglers are the best shots in the galaxy, and they can avoid being noticed until it’s time to make a big entrance. When they finally show themselves they have a variety of, shall we say, unorthodox combat moves that leave their enemies reeling. Jedi may see things before they happen, but Smugglers always shoot first.

The Old Republic™ is the first Star Wars™ video game to let players truly live the dream of being Han Solo or Lando Calrissian. Other games have let you engage in a bit of smuggling for profit or simulate “scoundrels” as a collection of stat bonuses, but none come close to delivering the humor, romance and just plain fun of being a wisecracking Smuggler who triumphs against all odds. Every member of The Old Republic team is committed to crafting the defining rendition of the Smuggler archetype.


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Our combat designers have outdone themselves inventing powers to leave your fellow players laughing out loud and asking how you pulled off that stunt. The animation team is creating custom movements that perfectly evoke the sheer bravado and lightning reflexes Han Solo displayed when he took three (three!) shots at Darth Vader on Bespin. World builders tirelessly create dens of scum and villainy, populating them with the galaxy’s most notorious criminals. Artists craft all the small details that tie everything together, from sweet-looking blaster pistols to flashy outfits that put Lando’s wardrobe to shame.

Last but not least, the writing team has invested its tremendous love for snappy dialogue, outrageous characters and insane story twists into every aspect of playing a Smuggler. If you’re teamed-up with a Jedi or Trooper and chat with a NPC, you’ll always get to rattle off the best one-liners. If those other classes are looking to earn a few extra credits on the side, they’d be fools not to let you do the negotiating.

Well, looks like closing time at the cantina. Your new Jedi friend mentioned some high-risk, high-reward work in the Outer Rim. Those new Corellian engines everyone’s raving about are expensive, and credits don’t grow on trees. Besides, the job sounds simple enough. What could possibly go wrong?

Strap yourself in, Smuggler — you’re in for another exciting ride.

Hall Hood
Senior Writer


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Delyn


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Re: Developer Blog: Creating the Smuggler

Post  Tyren Vaal on Sat Aug 08, 2009 7:35 am

I was waiting for this!
good job at posting this up Delyn, especially since Smuggler seems to be your characters class.
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Tyren Vaal


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Re: Developer Blog: Creating the Smuggler

Post  Jacan Na'al on Sat Aug 08, 2009 7:48 am

Nice job with the post there Delyn!
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Jacan Na'al


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Re: Developer Blog: Creating the Smuggler

Post  Delyn on Sat Aug 08, 2009 8:39 am

ha ha thanks jae and ty
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Delyn


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Re: Developer Blog: Creating the Smuggler

Post  Jeme'Maer on Sun Aug 09, 2009 6:54 pm

This is a great update for the smuggler, it really fleshes out who the smuggler truly is. From having a "heart of gold" to being a greedy backdealing mercenary looking out only for himself. This is a good find Delyn, thanks for posting it.
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Re: Developer Blog: Creating the Smuggler

Post  Gatho on Sun Aug 09, 2009 11:28 pm

Well said Jeme. If we will have more then one slot t's gonna be a tough run choosing an active alt, and with one Republic class still unannounced, man.
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Re: Developer Blog: Creating the Smuggler

Post  Nico Gaborik on Mon Aug 10, 2009 9:50 am

The smuggler sounds like a really fun class to play, sounds like they get some an awesome storyline.
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Re: Developer Blog: Creating the Smuggler

Post  Arashi Storm on Tue Aug 11, 2009 2:44 am

Nico Gaborik wrote:The smuggler sounds like a really fun class to play, sounds like they get some an awesome storyline.

I have to agree with ya. It sounds very cool.
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Re: Developer Blog: Creating the Smuggler

Post  Delyn on Tue Aug 11, 2009 11:38 am

Maybe i should change my char name to Cool McCool then, or the gaelic MacCumhail

or maybe just McCoolypants
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Delyn


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Re: Developer Blog: Creating the Smuggler

Post  Tyren Vaal on Tue Aug 11, 2009 11:52 am

You could have an a nickname of some sort maybe like that. That'd be funny.
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